• xir0's Avatar
    xir0 2 years ago
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    ll_Andr3w_ll said:

    Any other fellow programmers out there will agree that with games such as this running a physics engine; is that they need to limit it to make it not so choppy. The program is probably recalculating its data at 2,000 Hz and attempting to display it at that rate too, even though display is only as 120 Hz max. Interpolate between time intervals and and spend the extra 3 mins programming in a much lower response frequency and things will be infinitely smoother. If bungie did it for Halo 2, where precise updates are needed as in all FPS's, a simple flash game can have it too. Sorry for the rant.

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  • ll_Andr3w_ll's Avatar
    ll_Andr3w_ll 2 years ago
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    Any other fellow programmers out there will agree that with games such as this running a physics engine; is that they need to limit it to make it not so choppy. The program is probably recalculating its data at 2,000 Hz and attempting to display it at that rate too, even though display is only as 120 Hz max. Interpolate between time intervals and and spend the extra 3 mins programming in a much lower response frequency and things will be infinitely smoother. If bungie did it for Halo 2, where precise updates are needed as in all FPS's, a simple flash game can have it too. Sorry for the rant.

  • xir0's Avatar
    xir0 2 years ago
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    ll_Andr3w_ll said:

    Any other fellow programmers out there will agree that with games such as this running a physics engine; is that they need to limit it to make it not so choppy. The program is probably recalculating its data at 2,000 Hz and attempting to display it at that rate too, even though display is only as 120 Hz max. Interpolate between time intervals and and spend the extra 3 mins programming in a much lower response frequency and things will be infinitely smoother. If bungie did it for Halo 2, where precise updates are needed as in all FPS's, a simple flash game can have it too. Sorry for the rant.

    word